Interactive visual
01 · core
Finite State Machine
one state at a time, explicit events move between them
An FSM keeps an AI or character in exactly one state, such as Idle, Patrol, Chase or Attack. A table of events decides every legal transition.
AI
Structuring what an agent does next.
one state at a time, explicit events move between them
An FSM keeps an AI or character in exactly one state, such as Idle, Patrol, Chase or Attack. A table of events decides every legal transition.