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Game Feel

Camera

Cameras that follow calmly and shake with intent.

Interactive visual
01 · common

Camera Deadzone

let the player move inside a box before the camera follows

A camera deadzone is a box around the screen centre where the target moves freely. The camera only follows when the target pushes past its edge.

Interactive visual
02 · common

Screen Shake

add trauma on impact, shake by trauma squared, let it decay

Trauma-based screen shake: hits add trauma (0–1) that decays over time, and the camera is offset by trauma² × smooth noise for impact.