Interactive visual
01 · advanced
Chunk Streaming
keep only the world around the player in memory
Split a big world into chunks, load those within a radius of the player and unload them past a larger radius, so the boundary never thrashes.
Performance
Organising large worlds in space and memory.
keep only the world around the player in memory
Split a big world into chunks, load those within a radius of the player and unload them past a larger radius, so the boundary never thrashes.
only compare things that are near each other
Bin objects into a uniform grid so collision and proximity queries test only same-cell and neighbour-cell pairs instead of all n(n−1)/2 pairs.