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Performance

World

Organising large worlds in space and memory.

Interactive visual
01 · advanced

Chunk Streaming

keep only the world around the player in memory

Split a big world into chunks, load those within a radius of the player and unload them past a larger radius, so the boundary never thrashes.

Interactive visual
02 · core

Spatial Partitioning

only compare things that are near each other

Bin objects into a uniform grid so collision and proximity queries test only same-cell and neighbour-cell pairs instead of all n(n−1)/2 pairs.